Matt's going to play, too! We made him a dude, a druid dude.
Info:
Name: Aled
Race: Aasimar (Good Planetouched)
Class: Druid (10) / Aasimar (1)
Alignment: Neutral Good.
Religion: Ehlonna (NG nature deity)
Age: 37
Numbers:
Stats:
| Abilities | Base | Racial | Total | Mod |
| Str | 10 | 0 | 10 | +0 |
| Dex | 14 | 0 | 14 | +2 |
| Con | 14 | 0 | 14 | +2 |
| Int | 14 | 0 | 14 | +2 |
| Wis | 19 | 2 | 21 | +5 |
| Cha | 14 | 2 | 16 | +3 |
Derived:
BAB:+7 / +2
FRT: +9
REF: +5
WILL: +12
HP: 68
AC: 19 | (Armor +8 dex +1)
Racial Bonuses
+2 WIS, +2 CHA
Darkvision, 30ft
+2 Spot / Listen
Special Attack: Daylight 1/Day
Resistance 5: Acid, Cold, Electricity
Automatic Languages: Common, Celestial
Skills
Skillpoints: 78 (12 unspent)
Concentration 10 (+2, CON)
Diplomacy 6 (+3, CHA)
Handle Animals 6 (+3, CHA)
Heal 6 (+5, WIS)
Knowledge Nature 8 (+5, WIS, +2 CLASS)
Listen 6 (+5 WIS, +2 RACE)
Spellcraft 6 (+2 INT)
Spot 6 (+5 WIS, +2 RACE)
Survival 8 (+5, WIS, +2 CLASS)
Swim 4
Feats
From Class:
Animal Companion (See below)
Nature Sense (+2 to Knowledge (nature) and Survival)
Wild Empathy (Can use Handle Animal to change the disposition of an animal)
Woodland Stride (Can move at full speed through nonmagical natural terrain)
Trackless Step (Can not be tracked through wilderness terrain)
Resist Nature's Lure (+4 vs Fey magic)
Wildshape (4/day, any Small, Medium, or Large animal up to 10 hd)
Venom Immunity (Immunity to all poison)
Feats from Level:
-Heavy Armor Use
-Reach Spell (Touch attacks can be used as ray attacks, but have to roll to hit.)
-Natural Bond (+3 to Druid Level when determining Animal Companion stats)
-Natural Spell (Can cast spells while in wildshape)
Animal Companion
Name: Jethro
Race: St. Bernarnd Dog
Level: 12 (Go team Natural Bond Feat!)
Alignment: Stupid Dog
Religion: Dog
Racial Bonus:
Medium Size, 40' movement, Low-Light vision, Scent
STR:19
DEX:19
CON:15
INT:2
WIS:12
CHA:6
INIT: +4
BAB: +13 / +8 (May multiattack at a -5)
FRT: +9
REF: +11
WIL: +4 (+4 vs enchantment)
HP: 61
AC: 26
(Animal Growth - HP: 85, AC 25, dmg: 1d8+3+8, DMG reduction -10/magic, additional +4 to saving throws. BAB" 16/11)
Damage: 1d6 + 3 (+4, STR)
Skills:
Jump: 10
Listen: 7
Spot: 7
Swim: 5
Survival: 4
Feats:
Awareness
Track
Bonus: Improved Initiative
Bonus: Power Attack
Gear:
Dragonhide Armor.
Backstory:
Apparently, he is on a boat with a dog.





